The increase in the number of people playing daily, the popularization of the technical expertise and technology for developing appealing games at an ever lower cost, and the need for a shared vision for solving critical social problems, makes serious digital games an ideal tool for social transformation.
As such the Organization of Latin American and Caribbean Supreme Audit Institutions (OLACEFS), with the support of Brazil, Chile and Mexico, is organizing the digital games competition.
The competition will select and support the implementation of two projects for serious, public service digital games which are unreleased and original. A prize of US $7,500 (seven thousand five hundred US dollars) will be awarded for the purpose of developing the winning games.
In a serious game, the main objective is to educate – in a broad sense and a diversity of ways – rather than primarily entertain. This type of game must possess at least three components:
- learning objective (explicit or not);
- must be an engaging interactive media; and
- must have a game element.
Source: Adapted from Interplay of pedagogy, computer science and games (Martens et al. 2008, p. 174)
Learning, serious game, simulation, game
A public service game is one that fosters and qualifies social involvement in public oversight. This promotion of social involvement should be related to the following:
- social oversight;
- prevention and combating fraud and corruption; and/or
- social participation in the cycle of public policies.
The broad guidelines allow entrants the flexibility to present creative projects. The topics below are examples of what would be acceptable and are illustrative rather than exhaustive:
- role of Supreme Audit Institutions; and/or
- Sustainable Development Goals (SDGs)
In terms of technology used, the proposed games must be compatible with at least one of the following platforms:
- HTML5; or
- Windows Phone.
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